AI Insights · Timothy · July 2023
Top 5 Boxing Games Performance in New Zealand for Q2 2023
Explore the performance of top boxing games in New Zealand during Q2 2023, with insights on downloads, revenue, and active users.
During the second quarter of 2023, the top 5 boxing games on a unified platform in New Zealand showed varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of their trends.
Boxing Star: Real Boxing Fight from THUMBAGE demonstrated a steady increase in weekly revenue, peaking at approximately $819 in the week of June 19. Weekly downloads fluctuated, reaching a high of 412 in the week of May 1. The game saw its weekly active users increase from 375 at the end of March to a peak of 955 in the week of May 1, before settling around 541 by the end of June.
Real Boxing 2 by Vivid Games S.A. experienced a peak in weekly revenue of $475 in mid-April, with a general downward trend towards the end of the quarter. Weekly downloads showed a notable decrease from 726 in early April to 182 by the end of May, but rebounded to 427 in the final week of June. Active users started strong at 2.6K and peaked at nearly 3K in early May, before stabilizing at around 2.3K by the end of June.
WWE Mayhem from Reliance Games saw a peak in weekly revenue of $449 in mid-April, followed by a significant decline. Weekly downloads remained relatively low, peaking at 161 in early April and dropping to 55 by the end of June. Active users showed a steady decline from 374 in early April to 189 by the end of the quarter.
Burrito Bison: Launcha Libre by Kongregate had a modest peak in weekly revenue of $159 in early April, with a general downward trend throughout the quarter. Weekly downloads remained stable, with minor fluctuations, peaking at 106 in mid-April and ending at 97 in the final week of June. Active users showed a consistent trend, peaking at 737 in late May and maintaining around 704 by the quarter's end.
EA SPORTS™ UFC® 2 from Electronic Arts experienced a peak weekly revenue of $107 in the final week of June. Weekly downloads saw a peak of 817 in early April, but gradually declined to 295 by the end of June. Active users started strong at 3.7K, peaked at 4.1K in early April, and then gradually decreased to 3.3K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.